As someone who has been away from 3D programming for many years, one of the first things I had to figure out when I wanted to get back into it was, where do I start? Continue reading “My First three.js Experiment”
Okay, this post is more for me, than for public consumption. But it is topical and self-referential, so, here it goes. Continue reading “Blog ‘n’ Code”
In some ways, Minecraft is an early merger between video games and content. Rather than viewing a flat page, like you would with the flat web, you move around inside a virtual environment. And rather than interacting with just the stuff the game developers (or modifiers) put in the virtual environment, as you would with a video game, the creation and sharing of content is one of the key raisons-d’etre of Minecraft.
For this, the second post on my new 3dspace.com site, I’d like to look at a 3D technology that doesn’t really have anything to do with the web – Minecraft.
My kids play Minecraft. In fact, they love Minecraft. They not only play Minecraft, they enjoy derivative media based on Minecraft. They watch Continue reading “Minecraft and the 3D Web”
My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and Wordpress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.
Greetings, and welcome to 3dspace.
3dspace.com was originally intended to be a website about VRML – Virtual Reality Modeling Language – back in the 1990’s.
VRML failed to materialize as a commercially viable technology – and the domain name lay dormant for almost Continue reading “3dspace – First Post”