Not long ago, I set up a Minecraft Realm for my kids, their friends, and myself to putter around in. Fun for them – fun and educational for me. And it was here that I really started to get an appreciation for the crossover between peoples’ real-world behaviour, and their virtual world behaviour.
It is known that there are parallels between how people behave in a virtual world, and how they behave in the real world. It’s been many years since I first heard of big retailers testing out floor plans and display units by setting them up in a virtual world, and analyzing peoples’ virtual world behavior to glean insights into what would be effective in the real world. I’ve heard of many other examples since. Continue reading “Virtual World Behavior”
The digitization of information is pretty much fait accompli. Now, the virtualization of reality is beginning. Like the industrial revolution before this one – this is going to be a lot of fun.
During the Third Industrial Revolution, information became digitized. This meant information could be transmitted, copied, and was completely independent of whatever media it was stored on at the moment. The implications have been staggering.
One of the implications is that when we became good enough at working with digitized information, we became capable of virtualizing actual things.
( For more background, see this entry on Continue reading “Virtualization and the Fourth Industrial Revolution”
Most people have modeled stuff with clay, play-doh, Femo, or plasticine. Lots of people have used Lego to make 3D things. But very few of us have created 3D content using digital tools, much less deployed it on the web for others to enjoy.
Everyone alive today is intimately familiar with creating 2D content. We’ve all written on a piece of paper – and most of us have used a word processor to make our content easier to produce and publish. We’ve all drawn a picture on a piece of paper – and most of us have taken photographs to capture much more visual information in the blink of an eye. Continue reading “Plasticine, Lego, Minecraft, and the 3D Web”
My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and Wordpress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.
Greetings, and welcome to 3dspace.
3dspace.com was originally intended to be a website about VRML – Virtual Reality Modeling Language – back in the 1990’s.
VRML failed to materialize as a commercially viable technology – and the domain name lay dormant for almost Continue reading “3dspace – First Post”