Is web-based Virtual Reality entering the Mainstream?

It is now February 2016. There have been little hints and clues that the 3D Web – or, at least a web containing a significant number of virtual worlds – web-based virtual reality – could finally be near. That’s what inspired me to start this site – to learn the modern tools and ideas of 3D on the web – and write about them here.

I’ve asked myself “Is web-based Virtual Reality entering the Mainstream?” many times over the years. In the ’90’s, I learned and played with VRML, which, as everyone who used it at the time hoped, would be the way the web would grow from being a zillion interlinked “page” things to being a zillion interlinked virtual worlds.

Well, that didn’t happen. VRML died. Java3d looked like it might Continue reading “Is web-based Virtual Reality entering the Mainstream?”

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Minecraft Realms and how to set them up.

In a lot of ways, setting up a Minecraft Realm is easier than setting up a website. When you sign up for a website, you have to find a company, get in touch with the company, make payment, get login information, access your server, stuff like that. With Minecraft, it’s a complete and utter no-brainer. The Minecraft program overtly drags you through the entire process.

Minecraft Realms are so easy it’d make your head spin, and so useful and fun that if you’re even remotely considering it – it’s worth the bother.

As this site is about the 3D web, and as Minecraft isn’t a web thing, I often draw parallels between the two. In this post, I’m gonna begin by rattling off any number of similarities between Minecraft and the Web. Continue reading “Minecraft Realms and how to set them up.”

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Siloed Content

Those big round vertical things that they store grain in. That’s a silo. Well, lo and behold, it turns out that “silo” is also a verb. It means “to separate”. If something has been “siloed”, it has been separated from the rest of the world. Which makes good sense, given what a silo does with the grain. It separates it from the rest of the world.

In yesterday’s post, I discussed the Open Web, and posted a link to a blog article by a fellow who discusses siloed content and the open web in a very thoughtful manner. Continue reading “Siloed Content”

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The Open Web

Though, through the use of cool javascript stuff, from AJAX to three.js, and a ubiquitous rendering technology known as OpenGL, a great deal is possible. All without the use of plugins.

Ever since I first heard about “the internet”, I was fascinated. A giant worldwide computer network for everybody? Wow. The implications were staggering, even at first blush. And still, 20 years later, what it has become goes way beyond what could ever have been imagined.

One of the key words in the paragraph above is “everybody”. And that is the subject of this post Continue reading “The Open Web”

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Artist, Content, Audience, the Internet – and David Bowie

When I set up this site recently, I didn’t imagine that I’d be posting anything like a David Bowie video here.

David Bowie passed away yesterday. And my Facebook has been chock-a-block with tributes, memes, a hundred music videos, and this interview.

In this video, Mr. Bowie speaks with great insight and eloquence on the subject of the Internet. And how the internet “will” radically alter Continue reading “Artist, Content, Audience, the Internet – and David Bowie”

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3dspace – First Post

My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and Wordpress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.

Greetings, and welcome to 3dspace.

3dspace.com was originally intended to be a website about VRML – Virtual Reality Modeling Language – back in the 1990’s.

VRML failed to materialize as a commercially viable technology – and the domain name lay dormant for almost Continue reading “3dspace – First Post”

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