Java Applets, 3D and the Demise of Plugins

The computer I’m using today is a refurb – a hot gaming machine from several years ago, with everything re-installed about 15 months ago. I got a nice deal on it from the local computer guy, and it has behaved flawlessly for all that time. And it was only now that I’ve discovered that I don’t even have Java installed in the thing. That’s how important it is, at least in my world, to be able to view content (or use functionality) that’s only available through Java. Which reminds me again – we’ve seen the demise of plugins. Continue reading “Java Applets, 3D and the Demise of Plugins”

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360 degree images with three.js

A full wrap-around photographic background goes a long way, turning a few goofy primitives floating in space into an immersive virtual world.

This is just my Dancing Donut exercise of a few weeks back, with the addition of a photograph. Though, how the photograph is structured – and how it is added – is quite different from what you might experience adding a photograph to a flat web page. Continue reading “360 degree images with three.js”

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Tool Agnostic – definition and practical limitations

They do say that everything is best in moderation, including moderation itself – perhaps the same applies to being a tool agnostic.

“Tool Agnostic” is a cool, but relatively obscure, term that describes an approach to technology free from prejudice. I just Googled “tool agnostic” definition, and didn’t really wind up with anything. So, that to me smacks of an opportunity to post one and get this party rolling.

Let’s start with the term “agnostic” itself. From Mirriam-Webster, the #2 definition stands without restricting itself to the subject of religion or God:

Full Definition of agnostic […] 2 :  a person who is Continue reading “Tool Agnostic – definition and practical limitations”

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Code & Art

I didn’t learn anything about three.js doing this – it’s all the same technojunk as my previous “experiments”. But this is fun. This is code & art.

As I was going through the introductory websites for three.js, I couldn’t help but notice that one thing that’s very common in a “beginner’s demo” was virtual worlds stuffed with a whole bunch of similar geometric primitives. Cool. But none of the demos I saw went beyond demo. They tend to be pretty colourless, pretty motionless, pretty boring.

So I couldn’t help but get something stuck in my head. Oh sure, it’s an ocean of geometric primitives. And sure, I didn’t learn anything about three.js doing this – it’s all the same technojunk as my previous “experiments”. But this is fun. Continue reading “Code & Art”

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