Thinking in 3D

In a 3D space – you can go anywhere. Up, down, left, right, around the corner – you can find yourself looking at something you looked at from another angle, and see it entirely differently – that’s something you do not experience with a 2D interface.

This is my 3rd post on 3dspace.com. I was playing around with three.js today, and I couldn’t help but notice how once I was thinking about 3D stuff, I was “thinking” in a totally different way than I do in almost anything else I do. I was thinking in 3D. Continue reading “Thinking in 3D”

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Minecraft and the 3D Web

In some ways, Minecraft is an early merger between video games and content. Rather than viewing a flat page, like you would with the flat web, you move around inside a virtual environment. And rather than interacting with just the stuff the game developers (or modifiers) put in the virtual environment, as you would with a video game, the creation and sharing of content is one of the key raisons-d’etre of Minecraft.

For this, the second post on my new 3dspace.com site, I’d like to look at a 3D technology that doesn’t really have anything to do with the web – Minecraft.

My kids play Minecraft. In fact, they love Minecraft. They not only play Minecraft, they enjoy derivative media based on Minecraft. They watch Continue reading “Minecraft and the 3D Web”

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3dspace – First Post

My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and Wordpress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.

Greetings, and welcome to 3dspace.

3dspace.com was originally intended to be a website about VRML – Virtual Reality Modeling Language – back in the 1990’s.

VRML failed to materialize as a commercially viable technology – and the domain name lay dormant for almost Continue reading “3dspace – First Post”

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