Immersive Media – the biggest media revolution since audio

Cave Paintings - early static mediaIn the beginning, there were cave paintings. And with that, mankind moved into an age where thoughts could be shared with others, in the absence of the original thinker. Mankind had invented static media.

Then, not long ago, mankind invented dynamic media. Audio. Movies. Video. Streaming media. Call it what you will, it differed from static media in that it had an element of time. One second worth of content takes one second. Most unlike static media, which is timeless. Continue reading “Immersive Media – the biggest media revolution since audio”

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The Dawn of Virtual Reality

The dawn of virtual reality.
The Dawn of Virtual Reality

Over the last couple of days, the very first “Oculus Rift” headsets have been arriving on the heads of ordinary consumers. And those who write about such things are going wild. This, they say, is the dawn of virtual reality. As far as a lot of people are concerned, this is the beginning of a whole new medium. And given what I’ve seen about the sweeping psychological implications of “immersive media”, it could be true.

For example, Matthias Mccoy-Thompson of The Medium makes the bold statement:

Today marks the biggest revolution in gaming since Pong took games from the realm of boards into the digital.Continue reading “The Dawn of Virtual Reality”

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Beloola – Social VR

Beloola is social virtual reality on the open web.

Screencap of my first visit to Beloola, a social virtual reality website.
(I’m the girl in the leather jacket)

I kid you not. I saw it. I tried it. WebVR, no plugins. It works. Today, March 7, 2016.

They’ve got everything you’d need to have a social experience in a virtual world. Avatars with moving parts. Pick your clothes and appearance. A bunch of gestures you can control. Many different worlds. Freedom of mobility. And a chat window. Continue reading “Beloola – Social VR”

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Telecommunications, Industrial Revolutions, and Ray Tomlinson

Today I learned of the death of Ray Tomlinson, the father of email.

Ray Tomlinson, inventor of email, 1941-2016
Ray Tomlinson, inventor of email, 1941-2016

As one who is fascinated by the idea of “multiple industrial revolutions”, I couldn’t help but draw some parallels between email and the telephone – the iconic telecommunications tools of the second (electrical) and third (digital) industrial revolutions. (I have written posts on the fourth and fifth on this blog)

Many of us are familiar with Alexander Graham Bell and this tale: Continue reading “Telecommunications, Industrial Revolutions, and Ray Tomlinson”

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Direct-to-retina imaging – VR in the real world?

Could glasses, that exist today and project images of actual reality directly onto the retina, eventually evolve into a vehicle for allowing VR to be experienced without shutting out the outside world?

New glasses project images directly onto retina with a mini-laser

I for one have wondered what will be the future of VR goggles. It seems clear (pardon the pun) that until we can free our heads from the giant headsets that have to block out the real world, so that we can see the virtual world, we won’t be able to blur the lines between real reality, and virtual reality, to any great degree. Continue reading “Direct-to-retina imaging – VR in the real world?”

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VRmageddon

VRmageddon – Pronounced “Vee Armageddon“.

A photo of a VR headset, and speculation about the coming VRmageddon
A photo of a VR headset, and speculation about the coming VRmageddon

The term popped into my head as I was reading about VR headsets and the 3D content paradox:

It’s hard, […] to convince people to buy a VR headset if there’s nothing to watch or play on it. And it’s hard to convince developers and producers to make content for a device that nobody owns yet.

“It’s a bit of a chicken-and-egg problem as far as content goes.Continue reading “VRmageddon”

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A Logo Made in Minecraft

I need a logo for this site, and any big enterprise that may arise from it.

I think it behooves me to have a really 3-dimensional logo. It seems trendy these days to have a logo that is some sort of stylized cube with its vertices painted flat, as though for printing. I think I want something really, really 3D.

a rough draft of a logo for 3dspace, designed and rendered in Minecraft

So I had this idea pop into my head – it’s a bit like the trendy cubish ones, but it is, indeed, really really 3D: Continue reading “A Logo Made in Minecraft”

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