In the beginning, there were cave paintings. And with that, mankind moved into an age where thoughts could be shared with others, in the absence of the original thinker. Mankind had invented static media.
Over the last couple of days, the very first “Oculus Rift” headsets have been arriving on the heads of ordinary consumers. And those who write about such things are going wild. This, they say, is the dawn of virtual reality. As far as a lot of people are concerned, this is the beginning of a whole new medium. And given what I’ve seen about the sweeping psychological implications of “immersive media”, it could be true.
For example, Matthias Mccoy-Thompson of The Medium makes the bold statement:
Beloola is social virtual reality on the open web.
I kid you not. I saw it. I tried it. WebVR, no plugins. It works. Today, March 7, 2016.
They’ve got everything you’d need to have a social experience in a virtual world. Avatars with moving parts. Pick your clothes and appearance. A bunch of gestures you can control. Many different worlds. Freedom of mobility. And a chat window. Continue reading “Beloola – Social VR”
Today I learned of the death of Ray Tomlinson, the father of email.
As one who is fascinated by the idea of “multiple industrial revolutions”, I couldn’t help but draw some parallels between email and the telephone – the iconic telecommunications tools of the second (electrical) and third (digital) industrial revolutions. (I have written posts on the fourth and fifth on this blog)
Could glasses, that exist today and project images of actual reality directly onto the retina, eventually evolve into a vehicle for allowing VR to be experienced without shutting out the outside world?
I for one have wondered what will be the future of VR goggles. It seems clear (pardon the pun) that until we can free our heads from the giant headsets that have to block out the real world, so that we can see the virtual world, we won’t be able to blur the lines between real reality, and virtual reality, to any great degree. Continue reading “Direct-to-retina imaging – VR in the real world?”
My previous post was an introduction to X3DOM – which included a brief definition of the two components, X3D and DOM. I’d like to do another post, where I dig a little deeper into each of those. Continue reading “X3D and DOM”
X3DOM. It sounds complicated at first – but it’s really quite simple. Not only is it simple – it’s pretty cool. And yet – it doesn’t even have an entry on Wikipedia (Feb 2016). Just a link to some examples in the “External Links” section of the entry on X3D. Continue reading “X3DOM”
I need a logo for this site, and any big enterprise that may arise from it.
I think it behooves me to have a really 3-dimensional logo. It seems trendy these days to have a logo that is some sort of stylized cube with its vertices painted flat, as though for printing. I think I want something really, really 3D.