When I set up this site recently, I didn’t imagine that I’d be posting anything like a David Bowie video here.
David Bowie passed away yesterday. And my Facebook has been chock-a-block with tributes, memes, a hundred music videos, and this interview.
In this video, Mr. Bowie speaks with great insight and eloquence on the subject of the Internet. And how the internet “will” radically alter Continue reading “Artist, Content, Audience, the Internet – and David Bowie”
Now, Wordpress isn’t exactly the Cadillac of Content Management Systems. And as 3D frameworks for web browsers go, three.js is about as humble as you can get. If I was looking for a powerful elegant solution, perhaps I wouldn’t even be using Wordpress, or three.js, to begin with.
WordPress is a really simple way to publish stuff to the web. And three.js is a really simple way to animate 3D stuff for the web. But unlike plunking an image or a YouTube video onto your page in WordPress, embedding something you’ve whipped up in three.js in WordPress isn’t quite a no-brainer. Continue reading “Embedding three.js in WordPress”
Most people have modeled stuff with clay, play-doh, Femo, or plasticine. Lots of people have used Lego to make 3D things. But very few of us have created 3D content using digital tools, much less deployed it on the web for others to enjoy.
Everyone alive today is intimately familiar with creating 2D content. We’ve all written on a piece of paper – and most of us have used a word processor to make our content easier to produce and publish. We’ve all drawn a picture on a piece of paper – and most of us have taken photographs to capture much more visual information in the blink of an eye. Continue reading “Plasticine, Lego, Minecraft, and the 3D Web”
For the most part, at this point in time (the beginning of 2016) creating 3D content, publishing it to the web, and making it possible for users from anywhere in the world to find and interact with that content, is a bit of a novelty act.
Whether we’re talking about web1.0, web2.0, or web3.0, there are two key ingredients to the web: content and users.
Before web2.0, users used things like search engines to find content. When web2.0 came of age, other users guided us to content that we may or may not have ever found using web1.0 tools. At the beginning of 2016, we stand on the cusp of web3.0 – a time when the “user agents” of the web will become intelligent enough to guide users to content in a superior manner to that which can be achieved using search engines or social networking. Continue reading “3D Content”
In some ways, Minecraft is an early merger between video games and content. Rather than viewing a flat page, like you would with the flat web, you move around inside a virtual environment. And rather than interacting with just the stuff the game developers (or modifiers) put in the virtual environment, as you would with a video game, the creation and sharing of content is one of the key raisons-d’etre of Minecraft.
For this, the second post on my new 3dspace.com site, I’d like to look at a 3D technology that doesn’t really have anything to do with the web – Minecraft.
My kids play Minecraft. In fact, they love Minecraft. They not only play Minecraft, they enjoy derivative media based on Minecraft. They watch Continue reading “Minecraft and the 3D Web”
My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and Wordpress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.
Greetings, and welcome to 3dspace.
3dspace.com was originally intended to be a website about VRML – Virtual Reality Modeling Language – back in the 1990’s.
VRML failed to materialize as a commercially viable technology – and the domain name lay dormant for almost Continue reading “3dspace – First Post”