(This is a sequel to my Jan 27 post Before I download Blender)
Blend4web is an add-on for Blender, the open source 3d authoring tool. As its name suggests – it is for the web. And not just the web – the open web. With no plugins. I like that.
From what I’ve read, Blend4web doesn’t yet support the new wave of VR goggles. Though, given that those just started arriving on peoples’ heads this week, I think they’ve got a little bit of time to get that sorted out.
One of the things I noticed about Blender was that it reminded me of Flash. Flash was useful for any number of things – in particular, the quick authoring of interactive animated content for the web. Blender has all that going on – the authoring, the animating, ways to add interactivity – but not for the web. While I haven’t tried it yet – I’m of the impression that I might find that Blender, with Blend4web, a similar tool to Flash, but with three extreme improvements: 1) It has nothing to do with any plugin, 2) It is an open source product that outputs open source output, and 3) it’s for 3D.
From their website (https://www.blend4web.com/en/about/):
“Blend4Web is a tool for interactive 3D visualization on the Internet.
Our framework is well suited for showcasing products, e-learning, game development, advertising and webdesign.
Blend4Web-powered apps work in common web browsers including mobile ones, completely eliminating the need to install plug-ins.
Content is authored in the popular 3D modeling and animation suite Blender. A scene can be exported to a browser with a single click, even as a standalone web page. This makes creating and sharing your 3D content extremely easy.”
One thing more – before I finish this post and then download Blend4web – I noticed the other day, (10 days ago, in fact) that the Blend4web team was trumpeting the fact that they contributed 5 patches to the recent release of Blender itself:
I think that’s kinda cool.