Before I download Blend4web

(This is a sequel to my Jan 27 post Before I download Blender)

Blend4web is an add-on for Blender, the open source 3d authoring tool. As its name suggests – it is for the web. And not just the web – the open web. With no plugins. I like that.

One of the things I like about Blender is that it is open source. Blend4web is open source, too. And while Blender itself comes with a limited ability to export stuff for use with JavaScript – as I understand it, both the engine and the output of Blend4web are JavaScript. And therefore, it will work in any browser, in any device.

From what I’ve read, Blend4web doesn’t yet support the new wave of VR goggles. Though, given that those just started arriving on peoples’ heads this week, I think they’ve got a little bit of time to get that sorted out.

One of the things I noticed about Blender was that it reminded me of Flash. Flash was useful for any number of things – in particular, the quick authoring of interactive animated content for the web. Blender has all that going on – the authoring, the animating, ways to add interactivity – but not for the web. While I haven’t tried it yet – I’m of the impression that I might find that Blender, with Blend4web, a similar tool to Flash, but with three extreme improvements: 1) It has nothing to do with any plugin, 2) It is an open source product that outputs open source output, and 3) it’s for 3D.

From their website (https://www.blend4web.com/en/about/):

Blend4Web is a tool for interactive 3D visualization on the Internet.

Our framework is well suited for showcasing products, e-learning, game development, advertising and webdesign.

Blend4Web-powered apps work in common web browsers including mobile ones, completely eliminating the need to install plug-ins.

Content is authored in the popular 3D modeling and animation suite Blender. A scene can be exported to a browser with a single click, even as a standalone web page. This makes creating and sharing your 3D content extremely easy.

One thing more – before I finish this post and then download Blend4web – I noticed the other day, (10 days ago, in fact) that the Blend4web team was trumpeting the fact that they contributed 5 patches to the recent release of Blender itself:

https://www.facebook.com/blend4web/posts/1018030348272262:0

I think that’s kinda cool.

 

 

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Author: Pete

Editor-in-Chief, Lead Software Developer and Artistic Director @ 3dspace.com

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