3dspace – First Post

My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and Wordpress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.

Greetings, and welcome to 3dspace.

3dspace.com was originally intended to be a website about VRML – Virtual Reality Modeling Language – back in the 1990’s.

VRML failed to materialize as a commercially viable technology – and the domain name lay dormant for almost 2 decades.

My name is Pete. I’ve been busy with 2-dimensional technologies like Java, Flash, and WordPress – as well as the methodologies and commercial applications of analytics and user experience design – since I mothballed my enthusiasm for a “3D web” back around the turn of the Century.

But lately, I’ve heard rumblings. Vague little whispers of people finding commercially viable projects in the 3D web. Not 3D modelling – Not 3D apps – Not 3D renderings – Not 3D games. The open web. Where everybody can play, regardless of which pieces of software they may or may not be willing to install. The web, where people with a browser can explore, consume, learn and interact.

So, before I dig in too deeply – I’m gonna fire up good ‘ol 3dspace.com again. Here I am. My first post. I’ve barely even informed myself about the technologies that are in use – and who is using them – because, I figure, I should write it all down. Maybe I’m not the only one who has been buzzing around in the “flat web” for years, wishing the darn thing would grow up. Or, at least, grow another dimension. Is it about to happen? I’m not even at all sure. I sure hope these new technologies aren’t going to go nowhere like VRML did.

Thanks, anyway, for reading my very first post on this site. Either you’re one of the first ones here – or you’ve dug down pretty deep to find this. If the technology takes off – and I remain as amused by it as I think I will – this post could wind up buried under quite a pile of stuff…

Cheers!

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Author: Pete

Editor-in-Chief, Lead Software Developer and Artistic Director @ 3dspace.com

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